Batch To The Future
Batch to the Future
64 Ways to Use Mattes and Depth Maps to Conquer the Space-Time Continuum
At Batch, we make mattes. Lots of them.
Clean, time saving mattes and depth maps that let you skip the roto grind and focus on making beautiful pictures.
Think of them as your DeLorean for post: just drop one in and suddenly you’re in the future, past the tedious stuff, cruising toward creative freedom at 88mph.
And while they’re often used for the usual suspects (sky replacements, subject isolation, etc.), these mattes can do way more than most people think.
We’re talking time bending workflows, future grade finesse, and the kind of subtle magic that would make even Doc Brown proud.
So buckle up. Here’s a list of (roughly) 64 ways you can use Batch mattes and depth maps to jump timelines, bend light, and maybe—just maybe—fix it in post before anyone knows it was broken.
Batch Depth Map Use Cases

- Foreground vs. Background Isolation
 Separate your main subject from the background for targeted color grading, like warming up the talent while cooling down the surroundings.
 
- Enhanced Color Grading
 Combine depth maps with windows or Batch Color Mattes to further isolate people or objects for grading.
 
- Haze, Fog, or Mist Enhancements
 Add realistic atmospheric haze or mist that intensifies naturally with distance. This one is a game changer!
 
- Gradient-Based Color Treatments
 Apply smooth color transitions based on depth, creating realistic atmospheric perspective like warmer foregrounds shifting into cooler backgrounds.
 
- Depth-based Vignettes
 Gradually darken distant areas to naturally guide the viewer’s eye without relying on a traditional vignette shape.
 
- Background Defocus / Rack Focus
 Mimic shallow depth-of-field by selectively blurring backgrounds or smoothly transitioning the focus from foreground to background.
 
- Depth-of-Field Enhancements
 Intensify existing DOF effects, enhancing cinematic realism by further blurring distant elements.
 
- Tilt-Shift Effects
 Use depth maps to accurately simulate miniaturization effects by applying selective blur based on depth.
 
- Volumetric Light Rays
 Combine depth information with simulated light rays to create convincing volumetric lighting effects.
 
- Light Wrap or Bloom
 Enhance highlights differently depending on distance, creating a realistic interaction between bright backgrounds and subjects.
 
- Z-based Lens Flares
 Add lens flares that realistically respond to the depth positioning of objects within your scene.
 
- 3D Relighting
 Simulate directional lighting by enhancing or softening shadows and highlights relative to camera perspective using depth data.
 
- Shadow Placement and Catching
 Position shadows realistically based on depth data, particularly useful in compositing additional elements.
 
- Easier Rotoscoping Assistance
 Leverage depth maps to quickly isolate complex subjects, reducing manual roto workload.
 
- Automatic Garbage Mattes
 Quickly remove unwanted background elements by isolating subjects based on depth.
 
- Sky Replacement Integration
 Blend new skies seamlessly by matching depth-based atmospheric perspective.
 
- Set Extensions and Matte Painting Integration
 Accurately integrate additional visual elements into existing scenes based on depth relationships.
 
- CG Insert Placement
 Place CGI elements convincingly within your scene, respecting the depth-based occlusions.
 
- Selective Texture or Detail Enhancement
 Sharpen or blur specific depth ranges, like enhancing midground textures while leaving backgrounds softer.
 
- Depth-based Grain or Film Damage
 Apply stylized grain or aging effects selectively based on depth zones.
 
- Depth-based Glow or Edge Treatments
 Add creative glows or outlines to objects depending on their depth placement, great for sci-fi or surreal looks.
 
- Color Splits and Posterization by Depth
 Create distinct color zones that shift based on depth, crafting stylized or illustrative visuals.
 
- Z-based Wipes
 Animate transitions that move through your scene naturally, following the depth plane.
 
- Parallax Transitions
 Smoothly transition between scenes or layers using depth-driven parallax movements.
 
- Morphing or Warping Transitions
 Blend scenes or angles smoothly, maintaining natural depth relationships.
 
- 2D to 3D Conversion
 Use accurate depth data to produce realistic stereo pairs for VR or 3D projection.
 
- VR/AR Compositing Integration
 Precisely position virtual elements within live-action footage based on depth.
 
- Background Object Removal
 Easily isolate and remove background distractions like signs or boom mics using depth mattes.
 
- Foreground Replacement
 Precisely retouch foreground elements like clothing without affecting backgrounds.
 
- Depth-based Noise Reduction
 Reduce noise selectively in distant or darker areas while preserving sharpness in the foreground.
 
- Depth-based Emphasis for Storytelling
 Gradually emphasize a subject visually as they move into focus, enhancing narrative storytelling.
 
- Forced Perspective Illusions
 Exaggerate or minimize object scales creatively based on depth to create visual illusions.
Batch Color Quality Matte Use Cases

- Selective Color Correction
 Easily grade subjects separately from backgrounds, creating distinctive color contrasts.
 
- Temporary Compositing / Slap Comps
 Use Batch Color Quality Mattes to quickly turn around temp composites. With Batch, editorial staff can quickly iterate and refine ideas too!
 
- Smoke, Haze and Fog Adjustments
 Quickly adjustment haze, fog or smoke density. Match miss matched density from shot to shot.
 
- Sky Replacement
 Quickly test and iterate on sky choices in editorial or grading before final VFX. Or do full sky replacement work right in the color grade!
 
- Selective Focus or Depth-of-Field Effects
 Make depth-of-field adjustments.
 
- Wardrobe and Costume Color Adjustments
 Modify or balance wardrobe colors to better match scene aesthetics or narrative continuity.
 
- Background Replacement / Temp Comp
 Quickly preview background changes during editorial or color sessions without needing a full VFX matte.
 
- Green/Blue Screen Rough Cleanup
 Assist in cleaning broad areas where chroma keying is incomplete or difficult, speeding up temp comps.
 
- Object Removal / Temp Comp
 Temporarily hide distracting background objects in editorial for client reviews and rough cuts.
 
- Foreground/Background Layering
 Rapidly separate foreground and background elements for quick compositing and layering tests.
 
- Digital Makeup and Beauty Enhancements
 Smooth or enhance skin tones and overall facial color.
 
- Vintage Film Restoration
 Quickly isolate and enhance broad regions in archival footage to simplify restoration workflows.
 
- Grain or Noise Management
 Apply broad-area noise reduction selectively to enhance the overall visual clarity in specific regions.
 
- Layer-Based Parallax Effects
 Preview parallax-style layering effects quickly during editorial processes.
 
- Stylized Color Splash Effects
 Create high-impact visual treatments by isolating subjects for unique color treatments.
 
- Custom Organic Transitions
 Animate rough mattes for visually appealing and quick editorial transitions.
 
- Hand-Drawn or Animated Looks
 Apply stylistic textures or overlays broadly to isolated subjects.
 
- Edge Lighting or Glow Effects
 Quickly create creative lighting effects on isolated subjects.
 
- Motion Graphics Integration
 Place and test graphic elements behind or in front of isolated subjects.
 
- Particle Interaction with Talent
 Preview particle-based effects around broadly isolated talent during early creative stages.
 
- Animated Matte Effects Following Action
 Create dynamic, animated matte effects that follow subject movements.
 
- Crowd Scene Color Management
 Broadly isolate and color-correct groups within crowd scenes for clarity or style.
 
- Fast Motion and Motion Blur Adjustments
 Apply quick motion-based color corrections or blur effects to enhance fast-moving scenes.
 
- Shot-to-Shot Matte Consistency
 Quickly adjust mattes between multiple shots for editorial consistency.
 
- Secondary Region-specific Color Corrections
 Apply targeted adjustments like saturation or exposure shifts to isolated regions.
 
- Layering Multiple Mattes
 Quickly combine several mattes and depth maps for compelling visualizations.
 
- Region-specific Look Application
 Preview distinct color treatments by applying looks to isolated regions or subjects.
 
- Time Manipulation (Freeze or Slow Motion Effects)
 Quickly isolate subjects for editorial tests of freeze or slow-motion visual effects.
 
- Foreshadowing and Highlighting via Selective Brightness
 Highlight or dim narrative-critical elements during early editorial passes.
 
- Reflection and Glare Adjustments
 Quickly test reduction or enhancement of glare and reflections.
 
- Weather and Environmental Color Adjustments
 Adjust color to enhance or diminish environmental effects or to balance sun vs. clouds in a continuous scene.
 
- Creative Split Screen Effects
 Use mattes for quick editorial tests of creative split-screen scenarios.
That’s the list for now, 64 ways to bend pixels, tweak timelines, and avoid getting stuck in roto purgatory. Whether you’re crafting a subtle grade shift or orchestrating a full-on cinematic time warp, Batch mattes and depth maps are here to help you cheat the clock and make the impossible feel easy.
If you’ve discovered a new trick somewhere in the time-space-post continuum, we’d love to hear it. And if you’re just looking to save a few hours (or years?) in post, we’re always happy to show you what Batch can do.



